

GamesBeat: Have players discovered tactics that surprised you? There’s a lot of skill and situational awareness to playing that really well. Especially her in particular, where with her ultimate, she has to be the last one to die to get good use out of that. The really good players will be moving around, trying to stay out of enemy line of sight, trying to stay alive. But there’s a lot to playing that character successfully. Her main healing and buffing and beam has a kind of lock-on.

You have a character like Mercy, who has a gun, but she doesn’t use it that much. There’s a lot more to skill than just how well you can aim. We want there to be a lot of depth to the characters and a lot of skill in the game. Maybe it isn’t about how well you can aim, or 180 and shoot somebody really fast, your reaction time. Goodman: It was a goal from the beginning with these characters. He also has abilities like his alternate fire, the rocket, which is easier to hit with: It’s a big explosion. Soldier 76 has the auto-aim ultimate that shoots everyone for you. If you want to shoot people and you don’t necessarily want to be a sniper like Widowmaker, we want you to have that option as well. We also have a character like Soldier 76. He’s more about putting yourself in the right position and helping your team and timing your abilities correctly. You don’t have to be the twitch shooter.Ī character like Mercy is that healer, because we wanted to allow for that, but of course we have other characters like Reinhardt, who’s a tank. We intentionally wanted to create a lot of diversity in the roles. Geoff Goodman: It’s been a design goal for us that it’s not just like, if you don’t want to shoot, you have to play a healer.
